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I’m confused

Scoregeek for Android

Hi,

thx for the update but i have some remarks.

I'm not sure but the app feels like it's made for the iphone, especially the GUI.
You disabled the back button, don't use the menu button. It's just below android standards.
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  • Hi, thanks for posting this.

    The app is developed using HTML5/CSS/Javascript and uses JQuery Mobile for the UI.  So, it's not really an iPhone or Android app.

    The reason for using HTML5 is that I want to target as many devices as possible.  I have a small company so keeping different code for different devices just isn't feasible.  Using HTML5 allows me to target the following devices and only program once:

    Android / iOS / Kindle / Nook / Linux / Mac OS X / Windows / Windows Phone

    So I really don't have any choice as far as the UI is concerned.  This is the best one that meets the needs of all those operating systems.

    As for the back button, that was deliberate.  Some android devices have physical back buttons, but many (especially tablets) don't.  The ones that don't have a virtual back button that sits at the bottom of the screen.  

    During play testing it became apparent that any time a button appeared in the lower left corner of the app it was way too easy to accidentally press the virtual back button.  In the case of "Pause Game" and "Continue", which are used during scoring, it could cause you to lose your notes, game photo, etc.  As a quick fix I simply disabled the back button on Android because it isn't necessary for using the app.

    I'm definitely interested in improving the Android experience and I hope we can use this thread for suggestions.  A few ideas I have already:

    -Only disable the back button on the few pages that have buttons in the lower left corner (or find a better solution)
    -Handle android settings button clicks by navigating to the Settings section

    Please let me know what else I can do in future versions.  I use Android and iOS but it's probably an 80/20 split in favor of my iPad, so I'm a little bit more comfortable developing for iOS.

    -Mike
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    Hi,

    2 things for this Topic
    - close the app when pressing back (maybe twice) on the home screen. (Like ES file explorer for example)
    - add a notification when a game is started. This prevents android from killing the app when the phone is sleeping.

    Off topic: There were some missing games in the cloud. After I changed some settings in the game (on my phone) I could see it on other devices.
    After the change it uploaded the changed game. And on a restart of the app on other devices it downloaded the game... (Our game club had some issues with special characters on which the sync failed on version 1.2)
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