I’m excited.

TGC + Heart Math = AMAZING FUN PEOPLE HEALING TOOL

Are you aware of the Heart Math Institute? http://www.heartmath.org/ They have a program and a device called the emWave. Biofeedback 'game' that has levels of challenge with the intent to achieve certain bio-frequencies associated with calm and peace.

After playing Journey a number of times and participating on the forums (I'm Brenvail). I had an idea come to me during a recent morning meditation. "What if Heart Math Institute and TGC collaborated on a project that could bring fun and beauty together with practicing states of calm and peace that would let the player know how well they were doing? What are the possibilities of expanding each companies market reach while executing each companies mission statement?
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  • I've been paying attention to the biofeedback devices for quite a while. Originally, there was a game called the Wild Divine. You play the game by staying calm. And lately, I've tried a brain wave input device called eMotiv. You should take a look at what they can do on youtube. The biggest issue about these devices is the adopt rate. They are not commonly owned by players.
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  • Thanks for the ideas.

    Heart Math has a software program for the PC as well that uses a finger monitor I believe. The Program is expensive in comparison to games (High $200's) and very technical. The hand held emWave is less technical, but similar cost. I agree with the adopt rate concern, but I bet a simple finger clasp or better ergonomic location monitor for a gamer would not be too bad. As Heart Math is focusing on Heart frequencies through pulse I think, and not brain waves. They know the neuro connective links between the heart and mind can create successful mind frequency changes through pulse bio feed back. The challenge would be creating an affordable 'entry' level 'game'.

    I am 46yr old with kids 17 and 14. If I play games it is usually PC version. My son wanted a console. After my experience with the bugs on Skyrim as a console game, and how fast Bethesda could make fixes to PC version including modifications, I was not interested in buying another console game to play.....until I saw the reviews for Journey in Game Informer magazine. As it was DL to PS3 only, I decided to take a chance and purchase it. I am very glad I did so.

    I don't know if you are familiar with Heart Math's work, but they are setting up a global network of monitors to measure a certain bandwidth of Earth frequencies that coincide with human heart frequencies. Other institutions that monitor a wider range of earth frequencies have noted measurable changes when something on the globe has created an emotional response in many people. 911 being one of those kinds of events. Heart Math is basically saying, "What if we could get a bunch of people to entrain on frequencies of calm and peace?" "Can we measure it?" "Could there be influence on human activity on the planet?" Their method right now requires individuals to invest $200 in a hand held device and be consciously interested in changing their own frequency/energy states. My thought is if a population that is used to being entertained, finds themselves in an appealing environment where using their 'mind' powers to hit those same frequencies are rewarded, some very interesting social results might occur. I am not a doctor, but I would bet money (like investing in stock) that the positive physical and mental health implications would also be measurable and considerable. It is just not a good idea to promote on these kinds of points as there are vested interests that might not like folks using less medication. If an institution were to do a study and find this out later...so much the better :)

    I think if people could use their minds this way, many baby boomers might drop their pencils and Soduko books in a heart beat. There are so many people who complain, "I can't slow my mind down to meditate." What if there was a tool/game.AP (application) that they could teach themselves to drop right into that mode to get ready to play? Marketing companies manipulate viewers/listeners through bio sensory and social 'tricks' of the trade to peak certain brain chemistry and frequencies to push their message deeply into the mind. What if a tool that people are already programmed to open their mind to helped them feel good?
    • I totally feel you about the fact we are so distracted with our busy life in the outer world. That it's almost impossible to slow down and invest some effort on our inner world. That's why Journey features no quests, no tasks and little distractions so that you have time to slow down and to think.
    • Hi Jenova,

      I am not sure if articles like this come across your desk, but I thought I would share the link as it is relative to your comment above. As indicated by the study below. Perhaps there is a middle ground where a person is engaged in focused and stimulating game play, but part of their in game ability is influenced by their 'real world' physiology:

      Video Game With Biofeedback Teaches Children to Curb Their Anger
      http://www.sciencedaily.com/releases/...

      I realize again that on the commercial side there is the cost and the gamers experience of what the interface device is, but encouraging to see how a person can gain skills from video games that go on after the video screen is turned off.

      I
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  • Sorry for the double post...

    Another thought. If this could be done on a game console system.....not sure, but what is the market potential of parents or more likely moms who have nothing to do with the console due to the majority of games their kids are playing. From very young kids to teens? I think the exercise and yoga 'games' coming out for consoles is tapping a huge market because the player is already in the house. the hard part is over in comparison to selling the software. I don't know enough about console inputs to know what a pulse frequency monitoring tool would cost to adapt. Puts it out of the ease of 'just download' category I think.
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    Bump!

    I too, like so many others, hope to see games move down this heart-centric route. I know it is quite hard to get players to adopt new technologies/interfaces, but with that said, it's amazing how Journey was able to get people to buy a PS3. The world needs more games like yours; games that stimulate aspects of our Being that are trying to bring people together in high frequency growth and productivity (not to mention alleviate ADHD, PTSD, etc.). Competition is great in some aspects but extremely detrimental in others. Cooperation is the key (That's what blew my mind when I played Journey for the second time; what I thought was an NPC/AI was a real person).

    I have been in the games industry for a long time (~14y, 3D art, level design [hire me!]) and although game art and technology has grown a lot over the years, it still has yet to grow significantly inward. I'm so glad to know that game company is striving to achieve lasting, meaningful experiences in games; I just wish I could be a part of it :)
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